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joy4/av/av.go

322 lines
8.7 KiB
Go

// Package av defines basic interfaces and data structures of container demux/mux and audio encode/decode.
package av
import (
"fmt"
"time"
)
// Audio sample format.
type SampleFormat uint8
const (
U8 = SampleFormat(iota + 1) // 8-bit unsigned integer
S16 // signed 16-bit integer
S32 // signed 32-bit integer
FLT // 32-bit float
DBL // 64-bit float
U8P // 8-bit unsigned integer in planar
S16P // signed 16-bit integer in planar
S32P // signed 32-bit integer in planar
FLTP // 32-bit float in planar
DBLP // 64-bit float in planar
U32 // unsigned 32-bit integer
)
func (self SampleFormat) BytesPerSample() int {
switch self {
case U8, U8P:
return 1
case S16, S16P:
return 2
case FLT, FLTP, S32, S32P, U32:
return 4
case DBL, DBLP:
return 8
default:
return 0
}
}
func (self SampleFormat) String() string {
switch self {
case U8:
return "U8"
case S16:
return "S16"
case S32:
return "S32"
case FLT:
return "FLT"
case DBL:
return "DBL"
case U8P:
return "U8P"
case S16P:
return "S16P"
case FLTP:
return "FLTP"
case DBLP:
return "DBLP"
case U32:
return "U32"
default:
return "?"
}
}
// Check if this sample format is in planar.
func (self SampleFormat) IsPlanar() bool {
switch self {
case S16P, S32P, FLTP, DBLP:
return true
default:
return false
}
}
// Audio channel layout.
type ChannelLayout uint16
func (self ChannelLayout) String() string {
return fmt.Sprintf("%dch", self.Count())
}
const (
CH_FRONT_CENTER = ChannelLayout(1 << iota)
CH_FRONT_LEFT
CH_FRONT_RIGHT
CH_BACK_CENTER
CH_BACK_LEFT
CH_BACK_RIGHT
CH_SIDE_LEFT
CH_SIDE_RIGHT
CH_LOW_FREQ
CH_NR
CH_MONO = ChannelLayout(CH_FRONT_CENTER)
CH_STEREO = ChannelLayout(CH_FRONT_LEFT | CH_FRONT_RIGHT)
CH_2_1 = ChannelLayout(CH_STEREO | CH_BACK_CENTER)
CH_2POINT1 = ChannelLayout(CH_STEREO | CH_LOW_FREQ)
CH_SURROUND = ChannelLayout(CH_STEREO | CH_FRONT_CENTER)
CH_3POINT1 = ChannelLayout(CH_SURROUND | CH_LOW_FREQ)
// TODO: add all channel_layout in ffmpeg
)
func (self ChannelLayout) Count() (n int) {
for self != 0 {
n++
self = (self - 1) & self
}
return
}
// Video/Audio codec type. can be H264/AAC/SPEEX/...
type CodecType uint32
var (
H264 = MakeVideoCodecType(avCodecTypeMagic + 1)
AAC = MakeAudioCodecType(avCodecTypeMagic + 1)
PCM_MULAW = MakeAudioCodecType(avCodecTypeMagic + 2)
PCM_ALAW = MakeAudioCodecType(avCodecTypeMagic + 3)
SPEEX = MakeAudioCodecType(avCodecTypeMagic + 4)
NELLYMOSER = MakeAudioCodecType(avCodecTypeMagic + 5)
)
const codecTypeAudioBit = 0x1
const codecTypeOtherBits = 1
func (self CodecType) String() string {
switch self {
case H264:
return "H264"
case AAC:
return "AAC"
case PCM_MULAW:
return "PCM_MULAW"
case PCM_ALAW:
return "PCM_ALAW"
case SPEEX:
return "SPEEX"
case NELLYMOSER:
return "NELLYMOSER"
}
return ""
}
func (self CodecType) IsAudio() bool {
return self&codecTypeAudioBit != 0
}
func (self CodecType) IsVideo() bool {
return self&codecTypeAudioBit == 0
}
// Make a new audio codec type.
func MakeAudioCodecType(base uint32) (c CodecType) {
c = CodecType(base)<<codecTypeOtherBits | CodecType(codecTypeAudioBit)
return
}
// Make a new video codec type.
func MakeVideoCodecType(base uint32) (c CodecType) {
c = CodecType(base) << codecTypeOtherBits
return
}
const avCodecTypeMagic = 233333
// CodecData is some important bytes for initializing audio/video decoder,
// can be converted to VideoCodecData or AudioCodecData using:
//
// codecdata.(AudioCodecData) or codecdata.(VideoCodecData)
//
// for H264, CodecData is AVCDecoderConfigure bytes, includes SPS/PPS.
type CodecData interface {
Type() CodecType // Video/Audio codec type
}
type VideoCodecData interface {
CodecData
Width() int // Video width
Height() int // Video height
}
type AudioCodecData interface {
CodecData
SampleFormat() SampleFormat // audio sample format
SampleRate() int // audio sample rate
ChannelLayout() ChannelLayout // audio channel layout
PacketDuration([]byte) (time.Duration, error) // get audio compressed packet duration
}
type PacketWriter interface {
WritePacket(Packet) error
}
type PacketReader interface {
ReadPacket() (Packet, error)
}
// Muxer describes the steps of writing compressed audio/video packets into container formats like MP4/FLV/MPEG-TS.
//
// Container formats, rtmp.Conn, and transcode.Muxer implements Muxer interface.
type Muxer interface {
WriteHeader([]CodecData) error // write the file header
PacketWriter // write compressed audio/video packets
WriteTrailer() error // finish writing file, this func can be called only once
}
// Muxer with Close() method
type MuxCloser interface {
Muxer
Close() error
}
// Demuxer can read compressed audio/video packets from container formats like MP4/FLV/MPEG-TS.
type Demuxer interface {
PacketReader // read compressed audio/video packets
Streams() ([]CodecData, error) // reads the file header, contains video/audio meta infomations
}
// Demuxer with Close() method
type DemuxCloser interface {
Demuxer
Close() error
}
const (
I_FRAME = byte(0)
P_FRAME = byte(100)
B_FRAME = byte(101)
)
// Packet stores compressed audio/video data.
type Packet struct {
IsKeyFrame bool // video packet is key frame
FrameType byte // video packet is key frame
Idx int8 // stream index in container format
CompositionTime time.Duration // packet presentation time minus decode time for H264 B-Frame
Time time.Duration // packet decode time
Data []byte // packet data
}
// Raw audio frame.
type AudioFrame struct {
SampleFormat SampleFormat // audio sample format, e.g: S16,FLTP,...
ChannelLayout ChannelLayout // audio channel layout, e.g: CH_MONO,CH_STEREO,...
SampleCount int // sample count in this frame
SampleRate int // sample rate
Data [][]byte // data array for planar format len(Data) > 1
}
func (self AudioFrame) Duration() time.Duration {
return time.Second * time.Duration(self.SampleCount) / time.Duration(self.SampleRate)
}
// Check this audio frame has same format as other audio frame.
func (self AudioFrame) HasSameFormat(other AudioFrame) bool {
if self.SampleRate != other.SampleRate {
return false
}
if self.ChannelLayout != other.ChannelLayout {
return false
}
if self.SampleFormat != other.SampleFormat {
return false
}
return true
}
// Split sample audio sample from this frame.
func (self AudioFrame) Slice(start int, end int) (out AudioFrame) {
if start > end {
panic(fmt.Sprintf("av: AudioFrame split failed start=%d end=%d invalid", start, end))
}
out = self
out.Data = append([][]byte(nil), out.Data...)
out.SampleCount = end - start
size := self.SampleFormat.BytesPerSample()
for i := range out.Data {
out.Data[i] = out.Data[i][start*size : end*size]
}
return
}
// Concat two audio frames.
func (self AudioFrame) Concat(in AudioFrame) (out AudioFrame) {
out = self
out.Data = append([][]byte(nil), out.Data...)
out.SampleCount += in.SampleCount
for i := range out.Data {
out.Data[i] = append(out.Data[i], in.Data[i]...)
}
return
}
// AudioEncoder can encode raw audio frame into compressed audio packets.
// cgo/ffmpeg inplements AudioEncoder, using ffmpeg.NewAudioEncoder to create it.
type AudioEncoder interface {
CodecData() (AudioCodecData, error) // encoder's codec data can put into container
Encode(AudioFrame) ([][]byte, error) // encode raw audio frame into compressed pakcet(s)
Close() // close encoder, free cgo contexts
SetSampleRate(int) error // set encoder sample rate
SetChannelLayout(ChannelLayout) error // set encoder channel layout
SetSampleFormat(SampleFormat) error // set encoder sample format
SetBitrate(int) error // set encoder bitrate
SetOption(string, interface{}) error // encoder setopt, in ffmpeg is av_opt_set_dict()
GetOption(string, interface{}) error // encoder getopt
}
// AudioDecoder can decode compressed audio packets into raw audio frame.
// use ffmpeg.NewAudioDecoder to create it.
type AudioDecoder interface {
Decode([]byte) (bool, AudioFrame, error) // decode one compressed audio packet
Close() // close decode, free cgo contexts
}
// AudioResampler can convert raw audio frames in different sample rate/format/channel layout.
type AudioResampler interface {
Resample(AudioFrame) (AudioFrame, error) // convert raw audio frames
}